Hello, my name is Oskar Stål (Oskar Stal in English) and constructing software has been my passion since 1986.

At this time I got my first computer, it was a Commodore 64 and it completely changed me by transforming me into a computer-nerd.



During my entire teens I was stuck in my basement writing assembler code for the C64 while others where out playing soccer and chasing skirts.

I developed demos for the C64 and lead the demo group named Light together with a great friend.

I was determined to become one of the best demo-programmers and we competed furiously against the other talented computer nerds.

I in the early nineties I reached by goals and won the most prestigious demo competition in Denmark two consecutive years.



After high school I went to study computer science at the Royal Institute of Technology in Stockholm. At this point I got tired of the C64 and focused on the software work needed for collage. I mostly enjoyed the more theoretical classes around algorithms and complexity theory. Programming classes was also fun, but I hated stuff like electronics, mechanics and similar. I only cared about the software related stuff.

My first "real" job was in 1996 and I was hired to learn Java and become a Java developer. I worked for a small, around ten people, web company and helped spicing up web-sites through Java-applets and database backends. This job was a lot of fun, when you are in the flow of coding you just don't want the day to end.

Since then I have gradually been involved in constructing larger and larger software systems and today I'm involved in building a pretty large Internet service. Consequently I unfortunately got less and less time for actual coding and a few years back I had to stop coding completely.

Even though my job has included a lot of organizational and process work the last couple of years, I'm definitely mostly interested in the software aspect. Constructing software technology is what I really love doing.

Today my engineering focus is mostly on high scalable Internet services. The biggest focus is on building technology that enables rapid & simple product development while doing so on many devices and for many users.

I like the highly practical element of high-scale software. Clever algorithms is very interesting, but it's much cooler and more fun to focus on the practicalities of getting your software to work for a really high volume of users.

Other stuff that might be worth checking out.


Here more stuff related to me from other web-sites.


HARD SW PROBLEMS
The harderst problem among all hard problems within software engineering is... how to get large groups of engineers to work effectively together. There are no finsihed templates, no true answers and no documented methods. Maybe sometime in the future this will be a solved problem, but it certainly isn't today. Add a few different physical locations to the team and you have an even harder problem on your hands. This is a topic that I have spend significant time on the last 14 years. I would argue that the industry has learnt a few things so far:
1) agile/lean is better than waterfall
2) small co-located teams with a clear mission are the most effective
3) if it's easy to release and you release often you become more effective

But mostly this is still a subject without true answers. Companies are trying different paths but no one has cracked it yet. I love this subject, it's really interesting and a lot of fun to be part of figuring this out.